- Lab brief
- Learners
- Facilitators
- Design and Create
Design and Create lab: how AI is changing creative tasks
Eight creative tasks, from UX testing and posters to video, copy and game design, with how generative AI is changing each, the evidence (ILO 2025, WEF 2025, Anthropic) and how sure anyone can be. Plus costing, pitching, consent and telling clients what AI made.
Reviewed by Mereka staff
Published 24 Oct 2026Next check due 24 Oct 20278 min read23 of 23 facts verified against their sources
Key facts
In the ILO's 2025 index, graphic and multimedia designers score 0.49 out of 1 for exposure to generative AI, and advertising professionals and writers 0.55. Architects and interior designers score 0.37.[1] Employers in the WEF's 2025 survey expected UI and UX designers to be among the fastest-growing jobs to 2030, and graphic designers among the largest declining ones.[2] 57% of those employers counted creative thinking as a core skill for their workforce.[2] Malaysia's National Guidelines on AI Governance and Ethics (MOSTI, September 2024) are voluntary and include transparency, accountability, and privacy and data security among seven principles.[3]
In Design and Create you make things people see, use or live in: a poster, an app screen, a video, a room layout, a game level. This brief looks at creative jobs as bundles of tasks, and at how generative AI (tools that produce text, images, sound or video from a prompt) is changing some of those tasks. Nobody knows exactly how this will play out, so treat every forward-looking line here as one organisation's estimate, not a promise.
How to read the evidence
- ILO exposure scores. In May 2025 the International Labour Organization published an index that scores how much of each occupation's current tasks generative AI could potentially do, from 0 to 1.[1] It is built from a Polish task list, a survey of workers, expert review and an AI model, so it is a global estimate, not a Malaysian one.[1] The ILO expects most jobs to be transformed rather than made redundant.[4]
- WEF projections. The World Economic Forum's Future of Jobs Report 2025 asked over 1,000 employers what they expect by 2030.[2] These are employers' expectations, not measurements.
- Anthropic Economic Index. Anthropic, the company that makes the Claude AI assistant, matched about a million anonymised Claude conversations to task lists from O*NET, the US occupational database.[5] It shows real use, but of one product only.
Example tasks and how AI is changing them
| Task | Career area | How AI is changing it | Evidence (and how sure) |
|---|---|---|---|
| UX designer interviewing users and testing a prototype with them | Technology and AI | Needs social context. AI can sort interview notes or draft screens; noticing what someone struggles with in front of you is still people work. | O*NET lists conferring with clients as a design task.[6] WEF employers projected UI and UX designers among the fastest-growing jobs to 2030 (a 2025 projection).[2] |
| Graphic designer making posters, layouts, logos and image variations | Media and creative | Assist, and automate parts. First drafts and variations are what AI does most readily. Judging whether a passer-by gets the point in five seconds is still yours. | ILO (2025): graphic and multimedia designers have moderate, mixed exposure (0.49).[1] WEF employers expected graphic designers among the largest declining jobs by 2030, a change from the 2023 edition.[2] Projections, not certainties. |
| Video editor cutting footage, captioning and subtitling | Media and creative | Assist. Auto-captions and rough cuts speed up routine steps; story, pacing and rights stay with the editor. | The ILO reported in 2025 that voice, image and video generation raised automation scores for media- and web-related tasks.[4] Broadcasting and audio-visual technicians are in its "minimal exposure" group (0.35).[1] |
| Copywriter drafting adverts and product descriptions | Business and enterprise | Automate first drafts. New task: checking every claim, the tone and the brand rules in AI drafts. | ILO (2025): advertising and marketing professionals, and authors and writers, both score 0.55, in its second-highest exposure group.[1] |
| Social media creator planning posts and replying to comments | Media and creative | Assist; needs social context for replies and for judging what an audience will find respectful. | ILO (2025): public relations professionals score 0.43, mixed exposure.[1] |
| Architectural or interior drafter measuring a site, meeting a client, producing drawings | Engineering and trades | Needs physical and social context; assist with drawings and visualisations. | ILO (2025): building architects and interior designers score 0.37 and draughtspersons 0.35, all "minimal exposure".[1] |
| Animator creating characters and motion | Media and creative | Assist; new tasks such as directing and correcting generated motion. | No separate ILO score for animators. Nearby groups: graphic and multimedia designers (0.49) and web and multimedia developers (0.60, highest exposure group).[1] Low certainty. |
| Game designer writing rules, levels and code | Technology and AI | Assist; new tasks like designing AI characters. Play-testing with real players stays social. | ILO (2025): software developers score 0.53.[1] Anthropic notes coding is heavily represented in its usage data, so its picture leans towards software work.[5] |
"Exposed" does not mean "doomed"
A high score means a large share of today's tasks could be done with AI. The ILO stresses that this does not mean a whole occupation is automated: that depends on whether employers adopt the tools and whether workers get the chance to learn them.[1] It also notes that highly digital occupations tend to develop new tasks as tools change.[1] In early 2025, 57% of the Claude conversations Anthropic studied were people working with AI and 43% were handing a task over.[5] That data left out image generation, so creative work is under-counted.[5]
Costing, pitching and using AI honestly
- Costing. If AI makes a draft faster, clients may expect a lower price. Price the parts AI cannot do well (understanding the brief, checking, revisions) plus any tool subscriptions. Rates vary, so ask a practitioner what they charge rather than trusting a number an AI gives you.
- Pitching. Say what you made, what AI made and what you checked.
- Telling people what AI made. Malaysia's AI guidelines are voluntary, but transparency and accountability are two of their seven principles.[3] In practice: tell clients when you used AI, keep your drafts, and check every word an AI wrote against the facts the client gave you. AI copy can add a promise the client never made.
- Rights. Check you have the right to use any image, font or music. If in doubt, draw it or describe it.
- Consent and privacy. Ask before you record a user interview, photograph someone, or upload their face or voice to an AI tool. Privacy and data security is another of the guidelines' principles.[3]
In the taster
In the Design and Create taster you make a poster that must work in five seconds, use AI for headline ideas, and check every word it wrote against the fact sheet. Then you test your poster on two people who have not seen it. That is how designers work with AI: draft fast, check hard, test on real people.
For facilitators
- Use the table as a starting list for the Job X-ray and ask the practitioner to correct it first. The game designer and UX rows suit technology learners; the video editor, copywriter and social media rows suit media learners.
- Anthropic's Econ Scenario Explorer (September 2026) shows how different assumptions change a modelled US economy in 2030. It calls itself a stark simplification, so use it to show that assumptions matter, not as a Malaysian forecast.[7]
- The Stanford Digital Economy Lab (August 2026) found employment of US workers aged 22 to 25 in highly AI-exposed occupations about 19% below its comparison level, mostly through fewer hires. The authors say this is descriptive, not proof that AI caused it.[8] Use it to discuss entry-level tasks, not to predict Malaysia.
What this means for you
- First drafts are getting cheap; judgement is not. Knowing what the client needs, what the audience understands and what is true is the part to get good at.
- Drafting tasks score high. Copywriting and layout variations are among the most exposed tasks in this lab, so build a portfolio that shows your thinking and your checks, not only polished images.
- Honesty is a skill. Saying what AI made, and having the rights to what you use, protects you and your client.
- Employers expect people-facing design to grow. User research and testing need you in the room, and UX roles are among the WEF's fastest-growing projections.
Your next step
- On Day 2, ask the practitioner: "Which part of your week has AI changed most, and which part not at all?" Add the answer to "The people" in your Future Map.
- Read how AI may change your career area: media and creative, technology and AI or business and enterprise. Then X-ray one creative job with the Tasks, not job titles method.
How sure are we?
Each fact or figure in this guide, and how well its sources back it up. Checking evidence is a skill: open a source and see if you agree.
23 of 23 facts verified against their sources
Verified · Its sources say this.
The ILO published Working Paper 140, a refined global index of occupational exposure to generative AI, on 20 May 2025.
Sources:[1]
Verified · Its sources say this.
The ILO index scores tasks from 0 to 1 using a representative sample of the 29,753 tasks in the Polish occupational classification, a survey of 1,640 workers, expert Delphi-style review and an AI assistant that predicts scores for ISCO-08 tasks.
Sources:[1]
Verified · Its sources say this.
The ILO expects most jobs to be transformed rather than made redundant because human input remains necessary.
Sources:[4]
Verified · Its sources say this.
The WEF Future of Jobs Report 2025 (January 2025) draws on a survey of over 1,000 employers representing more than 14 million workers across 22 industry clusters and 55 economies.
Sources:[2]
Verified · Its sources say this.
Anthropic's first Economic Index (10 February 2025) analysed roughly one million Claude.ai Free and Pro conversations, mapped to O*NET tasks with a privacy-preserving tool (Clio).
Sources:[5]
Verified · Its sources say this.
O*NET (updated 2026) lists 'Confer with clients to discuss and determine layout design' among graphic designers' tasks.
Sources:[6]
Verified · Its sources say this.
WEF employers projected UI and UX designers among the 15 fastest-growing jobs, 2025-2030.
Sources:[2]
Verified · Its sources say this.
ILO 2025: Graphic and Multimedia Designers (ISCO 2166) are in exposure gradient 2 (moderate exposure, high task variability) with a mean score of 0.49.
Sources:[1]
Verified · Its sources say this.
WEF employers listed Graphic Designers among the top 15 largest declining jobs (absolute terms) and among the fastest-declining jobs to 2030; in the 2023 edition graphic designers were a moderately growing job.
Sources:[2]
Verified · Its sources say this.
The ILO 2025 update reports that advances in voice, image and video generation increased automation scores for tasks in media- and web-related occupations.
Sources:[4]
Verified · Its sources say this.
ILO 2025: Broadcasting and Audio-visual Technicians (ISCO 3521) are in the 'Minimal exposure' group with a mean score of 0.35.
Sources:[1]
Verified · Its sources say this.
ILO 2025: Advertising and Marketing Professionals (2431) and Authors and Related Writers (2641) are both in gradient 3 with mean scores of 0.55.
Sources:[1]
Verified · Its sources say this.
ILO 2025: Public Relations Professionals (2432) are in gradient 2 with a mean score of 0.43.
Sources:[1]
Verified · Its sources say this.
ILO 2025: Building Architects (2161) and Interior Designers and Decorators (3432) score 0.37 and Draughtspersons (3118) score 0.35, all in the 'Minimal exposure' group.
Sources:[1]
Verified · Its sources say this.
ILO 2025: Web and Multimedia Developers (2513) are in gradient 4 (highest exposure) with a mean score of 0.60; Software Developers (2512) are in gradient 3 with 0.53.
Sources:[1]
Verified · Its sources say this.
Anthropic says coding may be over-represented in its Economic Index data, which is not a representative sample of all AI use, and that Claude could not generate images so some creative uses are absent.
Sources:[5]
Verified · Its sources say this.
The ILO stresses that exposure does not imply immediate automation of an entire occupation; disappearance or replacement depends on adoption decisions and on whether workers can learn to work with the technology.
Sources:[1]
Verified · Its sources say this.
The ILO notes that highly digitised occupations in gradients 3 and 4 also have a strong capacity to evolve and develop new tasks.
Sources:[1]
Verified · Its sources say this.
In Anthropic's February 2025 data, 57% of tasks showed augmentation and 43% automation.
Sources:[5]
Verified · Its sources say this.
MOSTI launched the voluntary National Guidelines on AI Governance and Ethics (AIGE) in September 2024, with seven principles: fairness; reliability, safety and control; privacy and data security; inclusivity; transparency; accountability; human benefit.
Sources:[3]
Verified · Its sources say this.
In the WEF 2025 survey, 57% of employers considered creative thinking a core skill for their workforce, and AI and big data top the list of fastest-growing skills.
Sources:[2]
Verified · Its sources say this.
Anthropic's Econ Scenario Explorer v1.0 (September 2026) models how AI might affect US jobs, growth and unemployment in 2030 under user-chosen assumptions and calls itself a stark simplification; actual outcomes may differ materially.
Sources:[7]
Verified · Its sources say this.
The Stanford Digital Economy Lab (12 August 2026) reports employment among US workers aged 22-25 in highly AI-exposed occupations about 19% below its counterfactual, mainly through reduced hiring rather than increased separations, and says these are descriptive patterns, not causal estimates.
Sources:[8]
Sources
Numbers in the text, like [1], jump here.
- [1]International Labour Organization (Gmyrek, Berg, Kamiński, Konopczyński, Ładna, Nafradi, Rosłaniec, Troszyński)Generative AI and Jobs: A Refined Global Index of Occupational Exposure (ILO Working Paper 140) (opens in a new tab)Published 20 May 2025 · Checked 22 Oct 2026
- [2]World Economic ForumThe Future of Jobs Report 2025 (opens in a new tab)Published Jan 2025 · Checked 22 Oct 2026
- [3]MyGOV portal, Government of Malaysia (guidelines issued by MOSTI)National Guidelines on Artificial Intelligence Governance and Ethics (AIGE) (opens in a new tab)Published Sept 2024 · Checked 22 Oct 2026
- [4]International Labour OrganizationGenerative AI and jobs: A 2025 update (ILO Research Brief) (opens in a new tab)Published 20 May 2025 · Checked 22 Oct 2026
- [5]AnthropicIntroducing the Anthropic Economic Index (opens in a new tab)Published 10 Feb 2025 · Checked 22 Oct 2026
- [6]O*NET, US Department of LaborO*NET OnLine: Graphic Designers (27-1024.00) (opens in a new tab)Published 2026 · Checked 22 Oct 2026
- [7]AnthropicEcon Scenario Explorer (v1.0) (opens in a new tab)Published Sept 2026 · Checked 22 Oct 2026
- [8]Stanford Digital Economy LabCanaries in the coal mine: August 2026 employment update (opens in a new tab)Published 12 Aug 2026 · Checked 23 Oct 2026